NVIDIA software reverse engineering

Static-analysis corpus of NVIDIA App 11.0.9.585, NvContainer, FrameView SDK and the whole C:\Program Files\NVIDIA Corporation tree. 131 PE images, 1,180,302 decompiled functions, 14 recovered Protocol Buffers schemas.

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FvSDK_x86.dll

1bb621f941782a3038ba01faa979849d9050f3796f1654de7ebe7491d152bf43

Identity

Property Value
Architecture x86
Source size 274,032 bytes
Preferred image base 0x10000000
Entry RVA 0x2ced0
Imports / exports 235 / 1
Exception/unwind ranges 0
Executable raw bytes 193,024

Physical paths:

Decompilation coverage

Complete with errors: 697 successful reconstructions, 2 failures, 699 attempted entries, 699 reported discovered entries.

Counts refer to automated analysis, not manual review or recovered source code. Function boundaries can change during analysis.

Sections

Section RVA Raw offset Raw bytes Virtual bytes R / W / X Entropy
.text 0x1000 1024 193,024 192,890 yes / no / yes 6.5246
.rdata 0x31000 194048 50,688 50,216 yes / no / no 5.0062
.data 0x3e000 244736 7,680 10,244 yes / yes / no 5.0562
.rsrc 0x41000 252416 512 248 yes / no / no 2.5274
.reloc 0x42000 252928 10,752 10,508 yes / no / no 6.6357

PE mitigation flags

Flag Present
dynamic_base true
high_entropy_va false
nx_compat true
guard_cf_flag true
no_seh false
appcontainer false
force_integrity false

Evidence

Large artifacts require Git LFS. A filename hash identifies the original PE; the content of a generated artifact has a different digest.

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