NVIDIA software reverse engineering

Static-analysis corpus of NVIDIA App 11.0.9.585, NvContainer, FrameView SDK and the whole C:\Program Files\NVIDIA Corporation tree. 131 PE images, 1,180,302 decompiled functions, 14 recovered Protocol Buffers schemas.

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nvvad32v.sys

bf036afb14ced98ef68a3947230f58b565a14dce8c45367b6229a3b1187ccb22

Identity

Property Value
Architecture x86
Source size 55,528 bytes
Preferred image base 0x400000
Entry RVA 0xa000
Imports / exports 50 / 0
Exception/unwind ranges 0
Executable raw bytes 25,600

Physical paths:

Decompilation coverage

Complete: 182 successful reconstructions, 0 failures, 182 attempted entries, 182 reported discovered entries.

Counts refer to automated analysis, not manual review or recovered source code. Function boundaries can change during analysis.

Sections

Section RVA Raw offset Raw bytes Virtual bytes R / W / X Entropy
.text 0x1000 1024 6,656 6,294 yes / no / yes 5.7352
.rdata 0x3000 7680 3,072 3,052 yes / no / no 5.043
.data 0x4000 10752 1,536 1,432 yes / yes / no 2.6559
PAGE 0x5000 12288 17,408 16,981 yes / no / yes 6.0253
INIT 0xa000 29696 1,536 1,506 yes / no / yes 5.3696
.rsrc 0xb000 31232 2,048 1,920 yes / no / no 3.2972
.reloc 0xc000 33280 2,048 1,624 yes / no / no 5.8117

PE mitigation flags

Flag Present
dynamic_base true
high_entropy_va false
nx_compat true
guard_cf_flag true
no_seh true
appcontainer false
force_integrity true

Evidence

Large artifacts require Git LFS. A filename hash identifies the original PE; the content of a generated artifact has a different digest.

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